PhD and UX Specialist
USER RESEARCH
Poster describing the most important features of the concept presence
To test our initial idea we simply drove around with a prototype made from string, wood and duct tape.
Finally we were able to implement a fully working moving foot rest in the car.
Poster describing the most important features of the concept presence
INCREASING USERS' TRUST in AUTONomous cars
Research project with Renault Silicon Valley
Through user research we found that users needed to have information on the intentions of the autonomous car. A HMI-system was developed showing intention through ambient visual display combined with a moving footrest.
A laser cut pattern with organic behaviour
Pattern that could bend and be compressed
To understand movement when applied to multiple point forces the patterns was simulated
A laser cut pattern with organic behaviour
Users' emotional response to shape changing interfaces
Research project with TrollLABS Norway
With advanced robotics taking over private everyday tasks there is a need for reconsideration of how we interact with such robotics. In this project we explored how users perceive moving interfaces.
To evaluate our feedback design a controlled user test was conducted with 10 participants
Simple prototype with five actuators
An app was developed to measure the area of paint on the hand
To evaluate our feedback design a controlled user test was conducted with 10 participants
Designing feedback patterns in a haptic glove for Virtual Reality
Research project with UC Berkeley
In this project we evaluated the user sensation of users holding or picking different objects. This was with the aim to design feedback patterns in a haptic glove for virtual reality. It included simple solutions as painting and touching objects as well as building a working medium fidelity prototype to evaluate our identified patterns.
One of the main focuses was indentify howyoung Chinese interacted with mobile devices in their everyday lives.
We facilitated several co-creation workshops where the participants had to develop future transport scenarios.
One of the Workshops in Shanghai
One of the main focuses was indentify howyoung Chinese interacted with mobile devices in their everyday lives.
THE LIVES OF CHINESE DIGITAL NATIVES
In depth user study with Volvo Car Group
The focus of the project was to investigate what young Chinese future premium-car consumers, as digital natives are expecting from their future premium car compared to premium car consumers of today. In the future this consumer group will be the greatest in the world when it comes to luxury products.
Playing design games with visitors to understand the values and needs when being a family visiting an amusement park.
A physical poster that through augmented reality became a living memory of your personal day in Bonbonland. Go Ahead...Follow the instructions and make the poster come alive!!!
With a go-pro camera we managed to make videos of people trying the roller coasters. To give them their video they had to post it on facebook. This made a nice set-up for observing how a video like that was recieved on facebook.
Playing design games with visitors to understand the values and needs when being a family visiting an amusement park.
Designing a new business model for an out-dated service
In collaboration with the the amusement park Bonbon Land
With the smartphone being in the hands of everybody a service as the photo booth in an amusement park seems out-dated. The picture taken is not shareable unless you take a picture of the screen with you and your friend riding a rollercoaster. We implemented an idea utilizing the existing infrastructure to create valuable word of mouth marketing directly into the social network of the guests.
Facilitating workshop with the municipality of Copenhagen
Instead of telling people to through out their butts a story about the importance of sorting the butts into the different brands of cigarettes was an idea.
Facilitating workshop with the municipality of Copenhagen
Removing cigarette butts from the streets of copenhagen
In collaboration with the municipality of Copenhagen
80 % of all trash in the streets of Copenhagen are cigarette butts. Since it costs 2 Dkr. for the municipality of Copenhagen to remove a cigarette butt from the street, there were eager to find out how the problem could be solved.
Our solution was a provocative statement - A human-sized ashtray that in return of the butt rewarded the smoker with a mint.
Volt is a Danish company delivering a produt-service-system of external batteries for festival goers
Its all about knowing the motivation of your participants
Changing batteries and Cables with beers and licorice. To understand the workflow we had to make a quick test set-up.
Volt is a Danish company delivering a produt-service-system of external batteries for festival goers
Redesigning a Container Booth for the Danish Start-Up Volt
Volt needed a new container that took all of the users of the containers into account. That meant the volunteers, customers, team leaders, festival managers and transporters. Through different testing and prototyping a solution took form.
The main idea of the project was to test whether it made sense for UNICEF to send a temperature monitor with the vaccines all the way to the receiving countries. Hence we too had to follow the vaccines to the final destination.
As a team we needed to understand all the processes going on when the vaccines were send around. This highly analog solutions was used at all the receiving points in Uganda which made processes concerning receiving and ordering vaccines more complicated.
Finally the vaccines ended up where they should - in the arms of small newborn Ugandan babies :)
The main idea of the project was to test whether it made sense for UNICEF to send a temperature monitor with the vaccines all the way to the receiving countries. Hence we too had to follow the vaccines to the final destination.
Understanding stakeholders in vaccine distribution chain in developing countries
In collaboration with UNICEF
The main problem formulation was to test a temperature monitoring device that through life tracking could give UNICEF Supply Division in Denmark a live picture of the distribution of the vaccines and their conditions.
In the end it turned out that creating closer and deeper understanding between the stakeholders in the distribution chain was more important...